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Data and method

Where the game’s numbers come from, what is observed, what is a game rule, and why it all remains fiction.

How the game draws a birth

The draw first picks a country among the game’s 41, with a probability proportional to its population (2025). Together these countries hold about 82% of the world’s population: the draw does not represent all of humanity.

It then picks a representative place in the country (big city, mid-size city or village), a family, a name and a standard of living. The standard of living follows a log-normal distribution of per-person household income, calibrated on GDP per capita at purchasing power parity and on the poverty rates observed in each country.

Names, jobs and families are design choices: real and common, but the sample is arbitrary.

Three data statuses

Observed
Values published by the World Bank (population, life expectancy, urbanization, fertility, GDP per capita at purchasing power parity, inequality, schooling), with their year. They are not modified.
Approximation
Calculations from observed data using a simplified model: the spread of living standards, the average number of siblings, the coordinates of places.
Game rule
Documented design choices: city weights, wealth thresholds, names, jobs, events.

Sources

SourceUse in the gameLicense
World Bank, World Development IndicatorsPopulation, life expectancy, urbanization, fertility, GDP per capita (PPP), inequality, schoolingCC BY 4.0
UN Population Division (World Population Prospects)Origin of several demographic indicators reused by the World BankSee the source
Natural EarthMap of the Earth and city lights on the globePublic domain
WikipediaCoordinates of the representative birthplacesCC BY-SA 4.0

Limits

  • Indicators are national averages: they say nothing about any individual.
  • Definitions (for example “urban”) vary between countries and are not harmonized.
  • The year of the values differs by country and indicator: the latest available value is used.
  • The game’s 41 countries do not cover all of humanity; a country’s absence is not a judgment.
  • Recent values are UN estimates or projections reused by the World Bank.

The game’s countries and their indicators

Population in millions, life expectancy at birth (years) and urban share of the population (%), as the game reads them when the site is built.

The game’s countries and their indicators
ISO codeCountryPopulation (M)Life expectancyUrban (%)
INIndia1,463.972.236
CNChina1,406.678.066
USUnited States341.878.980
IDIndonesia285.771.359
PKPakistan255.267.840
NGNigeria237.554.664
BRBrazil212.876.088
BDBangladesh175.774.933
RURussia143.573.475
ETEthiopia135.567.624
MXMexico131.975.380
JPJapan123.484.092
EGEgypt118.471.843
PHPhilippines116.869.956
CDDR Congo112.862.145
VNVietnam101.674.739
IRIran92.477.977
TRTurkey85.977.489
DEGermany83.580.882
THThailand71.676.663
TZTanzania70.567.237
GBUnited Kingdom69.581.483
FRFrance68.783.079
ZASouth Africa64.766.364
ITItaly58.984.070
KEKenya57.563.832
COColombia53.477.979
KRSouth Korea51.783.681
UGUganda51.468.532
ESSpain49.483.981
DZAlgeria47.476.576
IQIraq47.072.470
ARArgentina45.977.592
CACanada41.782.183
MAMorocco38.475.563
UZUzbekistan37.172.551
PLPoland36.478.460
GHGhana35.165.759
PEPeru34.677.986
NPNepal29.670.667
AUAustralia27.683.188

Source: World Bank, World Development Indicators (CC BY 4.0), latest available value per country. Country names are shown when they are translated into the page’s language.

Attribution

Data: World Bank, World Development Indicators, CC BY 4.0 license. The data was simplified and reformatted for the game; this site does not imply any endorsement by the World Bank. Map of the Earth: Natural Earth, public domain.